﻿package Message.Public
{
    import Framework.Serialize.*;

    public class SLogBattleFieldPlayer extends Object
    {
        public var id:int;
        public var logDt:Date;
        public var logDay:int;
        public var proxyId:int;
        public var serverId:int;
        public var playerId:int;
        public var playerName:String;
        public var playerForce:int;
        public var honor:int;

        public function SLogBattleFieldPlayer()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.id);
            param1.writeDate(this.logDt);
            param1.writeInt(this.logDay);
            param1.writeInt(this.proxyId);
            param1.writeInt(this.serverId);
            param1.writeInt(this.playerId);
            param1.writeString(this.playerName);
            param1.writeInt(this.playerForce);
            param1.writeInt(this.honor);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.id = param1.readInt();
            this.logDt = param1.readDate();
            this.logDay = param1.readInt();
            this.proxyId = param1.readInt();
            this.serverId = param1.readInt();
            this.playerId = param1.readInt();
            this.playerName = param1.readString();
            this.playerForce = param1.readInt();
            this.honor = param1.readInt();
            return;
        }// end function

    }
}
